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August 8, 2026

GPU Budget Investigation: Baseline to Optimized

A quantitative content test covering GPU and CPU time, memory, draw calls, texture samples, and frame budget across two variants.

A budget decision needs more than one number

The test compares a baseline material path with an optimized variant captured at 1920x1080 on the same scene, lighting, and camera path.

GPU frame time8.4 -> 5.7 ms-2.7 ms / -32%
CPU submit time3.1 -> 2.4 ms-0.7 ms / -23%
Peak memory312 -> 246 MB-66 MB / -21%
Draw calls184 -> 126-58 / -32%
Texture samples42 -> 28-14 / -33%
90 Hz budget used74% -> 51%11.3 ms frame budget
Baseline -> optimized values. The arrow direction is consistent across every metric.

Variant matrix

Same 1920x1080 capture conditions; lower values are better for this budget review.
VariantGPU msCPU msMemory MBDraw callsSamples
Baseline8.43.131218442
Optimized5.72.424612628

The decision was to keep the optimized path: it recovered GPU and memory headroom without requiring a new material authoring workflow.